Pronouns
Level
Heritage
Class & Subclass
Agility
Strength
Finesse
Instinct
Presence
Knowledge

Vitals & Trackers

Evasion
Proficiency
HPMax:
StressMax:
HopeMax:
ArmorMax:
Damage Thresholds
MAJOR
0
2 HP
SEVERE
0
3 HP
MAJOR EXTRA
SEVERE EXTRA
Auto: Armor Base + Level + Extra

Gear

★ Equip — star a weapon/armor to mark it as equipped (feeds into Atk Bonus & Thresholds)
Atk Bonus — equals your equipped weapon's trait modifier, updates automatically
Armor — equipped armor's Major/Severe values feed into your Damage Thresholds
Weapons
None
Armor
None
Items
None
Consumables
None
Additional Gear
None

Experience

None